Mit Playerunknown's Battlegrounds geht's fleißig weiter. Für wurden zwei neue Maps bestätigt, außerdem Emotes, bessere Grafik und. Bluehole stellt die Roadmap für PUBG vor - und erklärt, auf welche Neuerungen sich Spieler in den kommenden Monaten freuen dürfen. PUBG Corp hat seine Roadmap für das Jahr veröffentlicht. 1. Zu den geplanten Dingen zählen unter anderem Anpassungen der Ästhetik.
PlayerUnknown’s Battlegrounds – Roadmap 2018: Maps, Waffen und EmotesVor etwa zwei Wochen haben wir darüber berichtet, dass die Entwickler von Playerunknown's Battlegrounds ihre Pläne für das laufende Jahr. Bluehole stellt die Roadmap für PUBG vor - und erklärt, auf welche Neuerungen sich Spieler in den kommenden Monaten freuen dürfen. PUBG Corp hat seine Roadmap für das Jahr veröffentlicht. 1. Zu den geplanten Dingen zählen unter anderem Anpassungen der Ästhetik.
Pubg Road Map Navigation menu VideochocoTaco Tests NEW MAP: PARAMO - PUBG Solo Squads Gameplay
Here's an example of a before and after of what you'll be seeing in game. A new 4x4km island map. This will be released on the Experimental Test Server next month for everyone to try out.
Can't wait to see how it turns out! They're also working on another 8x8km map which they hope to have everyone test in the early development stages to make sure that it's a map that everyone will enjoy.
There's no time frame on when it will be released on the Experimental Test Servers, other than it should be released 'soon'.
There's no real details on any new game modes besides that they are working on some "new and interesting" ones for PUBG.
When we find out some specifics we'll be sure to let you know! Working on the limb and vehicle bullet penetration which will ultimately increase the realism of gameplay.
Please make sure you provide feedback on these new systems once they are out! We are continuing our daily work to combat cheaters, improve server stability and further optimize our servers and clients.
It is impossible to solve these problems once and for all, but our goal is to continuously improve in this regard.
If nothing happens, download the GitHub extension for Visual Studio and try again. PlayerUnknown's Battlegrounds currently features seven maps: Erangel, Erangel Classic, Miramar, Sanhok, Vikendi, Karakin, and Camp Jackal.
This repository provides information and scripts for extracting elevation and normal maps from the game's sources.
Please note that the following steps might change with respect to the PUBG version, asset provisioning, and structure.
That's it. If the script exits without errors there should be lossless height and normal maps in the current working directory.
Please note that the following steps might change with respect to the PUBG version, asset provisioning and structure. Aside from the Bugs problem of the game, they also have a plan to optimize the game for PC, especially the game is still poorly-optimized even if running on a powerful PC.
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PUBG Roadmap details have emerged in recent times and as a result we now, at last, have a pretty clear idea of what Bluehole is set to do next - at least, we do for the more immediate future!
Here on this page, we'll outline the current status of the both the Xbox PUBG Roadmap and the original PUBG Roadmap for PC - which runs slightly ahead of its console cousin - so you have a clear idea of what's coming up soon and, where the developer has said anything specific, when we can expect it to arrive.
There's lots going on for PC PUBG players this year - here's what we know about each new feature and change planned in the Roadmap for We'll start with a quick list of all those that have since gone live, and then dive into the stuff that's coming up just below.
Here's a list of what's still to come in PUBG this year, or an ongoing process that'll be going for some time. At the very least though, we've seen various event modes come in and out of rotation over the weekends, and the Deathmatch style War mode snuck onto the custom game rotation, too!
No specifics here other than "", so don't expect this in a hurry. Animations are due to arrive for getting in and out of vehicles, as well as improving character movement in general.
Again, the mention of this is extremely vague, and it's strange that combat overhauls were grouped in with parachuting. Parachutes are set to become more responsive, but otherwise the combat is just going to be "improved" one way or another.
Expect to here more on that down the line. In essence, Bluehole and Brendan Greene have simply re-stated their commitment here to improving general aspects like stability over time, and continuing to combat cheaters and bugs, which is always good news, even if results seem to vary patch-to-patch as things stand.
The big standout is the announcement of " FIX PUBG ", named in reference to the endless sass of PUBG's steam community comments, which is a dedicated site that documents progress on improving the game's general ability to function as it should.
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